WesOS v1.0.0 · wesmux · 3 panels · tty0
mounts: >_wesh · ~now.working · §blog.reader
WESNETSYN 10.0.7.3:8080 → node-04HB proxmox-cluster: healthyFAN proxmox-03 rpm 1420
WES --:-- · YOU --:--
slot·01>_wesh·PID 0421·12.4M·up 00:00:00·conn: localWesOS shell

wesh 0.9 — panel shell

type 'help' · 'slots' · try load blog 3

 

guest@wes-os:~$ 
slot·02~now.working·PID 0704·5.8M·up 00:00:00·conn: gitNOW://WORKING
NOW://WORKING synced 2026-08-09 06:15 UTC
Right now: advancing vimes' daemon architecture and state management across multiple slices, refactoring flynn's game context system
807378dvimes×8advancing daemon architecture with instance routes, store reorganization, and extension registry1d
9cc070eflynnrefactoring game modules to use unified GameContext and theme system2d
1b0d4dbjohnnyadding list() method for non-semantic browse and enumerate operations1w
※ mirrored from github.com/TickTockBent · refreshes nightly
slot·03§blog.reader·PID 0882·24.1M·up 00:00:00·conn: sslBLOG://INDEX
BLOG://INDEX
half-formed ideas · notes · works-in-progress · 25 posts